![]() I suggest moving some parts of the textures on that big orange block on the bottom right corner, that is made for this kind of things, but be careful, top and bottom clothing have a special placement in that area, top clothing is usually top part of the big block. Changing the UV mapping of the skin can easily invalidate your work and make it weird looking. To fix that, you should change the uv mapping of the CLOTHING ITEM, not of the skin. For natural large breasts, slide left/right from the left side. ![]() For breast shape, slide up/down from the right side. ![]() ![]() You can easily notice that a lot of skin is touching the clothing texture, and that is the cause of the bleeding. Less round breast shape/natural shape for large breasts. The grid you see in grey is the SKIN of your sim still on your clothing piece. First things first i suggest to correct this little lines that appear to be at the very edge of the collar:Īs for the texture bleeding, it's very easy: your clothes texture is going on the sims' skin! While on blender everything seems perfect because you're working with two different materials, one for the clothing and one for the skin, in the sims 4 they will be merged together, and that's how they will result together:Īs you can see, the areas underlined in RED are the areas where your texture bleeding is happening. What happens when the bug occurs When male, masculine-framed sims wear feminine clothing the clothes still have boob shading, giving the illusion that the. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |